Simon McVittie
Simon McVittie
In distributions that ship very recent changes from the glibc 2.41 branch, it should be possible to work around this class of issue in unfixed games in a simpler, non-game-specific...
As a short-term workaround, running Steam with `steam -compat-force-slr off` should return to previous behaviour (but this is unlikely to remain possible permanently). @touraill-adobe, @Froyok, is this the same failure...
If this is a Qt problem, setting environment variable `QT_DEBUG_PLUGINS=1` would also provide helpful information. You can do that at the same time as `STEAM_LINUX_RUNTIME_LOG=1` and/or `STEAM_LINUX_RUNTIME_VERBOSE=1`.
As a wild guess based on the dependencies of `libQt6XcbQpa.so.6` on my Debian system, this might be because the Steam Runtime has never guaranteed that it will provide `libxcb-icccm.so.4`, `libxcb-image.so.0`,...
> It works, thank you very much for your help I'm going to interpret this as: the workaround in https://github.com/ValveSoftware/steam-runtime/issues/701#issuecomment-2463044682 was successful, but there is still a dependency problem that...
> the legacy runtime relied solely on LD_LIBRARY_PATH while the new ones are full-fledged containers Yes, this. In the new container runtime, your application can't see libraries from the host...
> Here is the [full log](https://gist.github.com/touraill-adobe/c8031dc119d06fb19b7e98dc2bed068d) in case it helps, I didn't use the verbose flag as it would require some curation on the output but there is not much...
> `libxcb-cursor.so.0` I imagine this one should be reasonably straightforward. I'll see what happens if I add the whole `libxcb-` family. > `libxkbfile.so.1` I'm a little surprised that you need...
> presumably I was not running in the sniper runtime? It's possible that you were affected by https://github.com/ValveSoftware/steam-for-linux/issues/11448, a regression in which some titles are run in an incorrect runtime,...
> > libxkbfile.so.1 > > From what I can tell this is a dependency of `libQt6WebEngineCore.so.6`. Aha, that makes sense. I'm hoping to add this library to future versions of...