smcameron
smcameron
Caught snis_server using 100% cpu... ``` (gdb) bt #0 0x000000000049c477 in space_partition_process () #1 0x000000000043af4d in process_potential_victim () #2 0x000000000049c480 in space_partition_process () #3 0x0000000000483868 in ship_move () #4 0x000000000040c602...
Shadows as opposed to just shading. Technique is summarized here: http://enbdev.com/doc_normalmappingshadows.htm PDF is here: http://enbdev.com/NormalMappingShadows.pdf (PDF just seems to be slides with approximately the same info as the web page,...
I came across a gas giant with an atmospheric pressure of 11 million pascals and a temperature of -385 F and a dictatorship for a government with iron age technology...
Tractor beam power does not actually affect the performance of the tractor beam. It probably should. The way the tractor beam works is to affect the velocity of the tractored...
NPC ships and starbases will continue to attack a dead player, and remember that they are attacking the player after respawning and continue attacking after respawn. When the player dies,...
I noticed running the demolisher script, things hang. This happens a few minutes into it. I repeated this at least twice, maybe three times. I also had patches applied to...
If you are staring out the main view at a distant planet, it seems like you ought to be able to figure out which planet that is on the LRS....
Comms power doesn't do anything, and the engineering screens in Artemis and Empty Epsilon do not have a comms power. Making comms actually affect communications seems anti-fun. So we should...
When snis_server starts, it runs the Lua script called "initialize.lua". It never calls this script again. Nothing useful is in this script. It *might* be useful if it were called...
When a player ship is killed, (I am pretty sure) it just sits there in snis_server and in the snis_clients of other bridges until it is "respawned", at which point...