smcameron

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Thanks, applied. Sure, I can review it, probably not today though, maybe Monday.

> Regarding this, playing the mission several time we noticed the damage to the warp drive is somewhat random and sometimes minimal. It would be better if the mission script...

> @smcameron Could you go through the transmissions in the mission script and fix any english mistakes if you find any? Gave it a shot: 407aa2f0ca71661997c7adcc5befa0e3afcf734b

> Regarding this, playing the mission several time we noticed the damage to the warp drive is somewhat random and sometimes minimal. It would be better if the mission script...

Wonder if I could be hitting OpenGL's 32 texture per draw batch limit? Edit: I do not think this is likely.

While it is not entity allocation failure (all such allocations succeed), I do nevertheless see that o->entity is sometimes NULL within laserbeam_move() in snis_client.c I think that shouldn't happen, and...

I noticed it also has the same problem not rendering the laserbeams when the renderer is in wireframe mode, so this likely means it is not an issue with e.g....

One possibility: The server sends a laserbeam over before the client knows about the target or the shooter. In this case, the laserbeam's entity will be NULL, and it will...

I noticed that using pause/break key to bring up the graphics menu and switch on billboard outlines, the billboard outlines are not drawn when the problem is observed. This leads...

Things that I think it's not: It's not the material alpha. It's not the laser duration. It's not the entity non-linear scaling. It's not the entity being NULL.