Mark Burton
Mark Burton
Hi Phil, thanks for the kind words. Now, as for monotonic zig-zag, I will look into being able to do that. I remember that at the time I implemented the...
I've made some progress and it's now working fairly well. It's really quite tricky to implement so that the lines are printed with the minimum amount of travel. I will...
Hi, I've done this, not exhaustively tested but it will be in the next release.
Hi, I don't have a system running wayland but I have added the Qt wayland client to my Cura build and would be most grateful if you could try running...
You should just be able to remove those libraries from the appimage and then the system libraries will be found instead. I think it is a mistake for those libraries...
As I said above, libraries are being included in the UM appimage that really don't need to be there. The UM developers need to weed out all the libs that...
Playing around with a fix for this on my source. The following removes almost all of the spurious infill lines. The ones that remain seem to be associated with skin...
Looking into this further, the little infill lines that remain only occur where the outer walls are sloping inwards as the layer height increases (i.e. like a pyramid or cone)....
Something like this, perhaps? ... ``` diff --git a/src/skin.cpp b/src/skin.cpp index 56c0d8185..376b86f9b 100644 --- a/src/skin.cpp +++ b/src/skin.cpp @@ -805,10 +805,13 @@ void SkinInfillAreaComputation::combineInfillLayers(SliceMeshStorage& mesh) // of the lower layer with...
The fix in skin.cpp also removes the lines that the fix in FffGcodeWriter.cpp removed so that first patch can be ignored.