Sam Lantinga

Results 1875 comments of Sam Lantinga

By the way, I appreciate your willingness to learn how this all works.

I have some questions and clarification here. I'll come back to this when I have more time.

I'm not sure this is a bug. The correct behavior on all platforms is that when the IME is composing the keystrokes are consumed by that process. It works this...

> So to clarify, the expectation is that the developer of the game must always remember to first disable textinput whenever they are in a character-controlling mode? > > It...

So I believe this is resolved. When the IME is active, it will eat keystrokes, e.g. you can't WASD while also composing Japanese text, and in SDL3 you have to...

Yes, this all makes sense. CGMouse has been hooked up for iOS and could be hooked up similarly for macOS. It probably needs refactoring and support for the hints as...

For some reason Windows is only providing one key message per message pump iteration. I can reproduce this with SDL2 as well, and easily see the issue with this patch:...

So thank you for the proof of concept. I won't accept this as-is, because it would need some style cleanup and additional work, but this clearly demonstrates what you're going...

> The primary motivation for this is the ability to receive raw device counts while staying in non-relative mode. > > An example use-case is a twitch-action MOBA demanding low-latency...