Sam Lantinga

Results 1875 comments of Sam Lantinga

It turns out that the audio routing is something that the application may want control over, so by default SDL won't change it at all, but I added an example...

> > It turns out that the audio routing is something that the application may want control over, so by default SDL won't change it at all, but I added...

> @1bsyl, can you look at this? Actually, I have a handle on this as part of some other work that I'm doing. Never mind! :)

This is fixed for SDL_ttf 3.0. Please let me know if you run into any issues with it!

What if this header goes to SDL3/SDL_gesture.h and we leave the SDL_* naming unchanged? If you're using SDL2, you just use the existing header, and if you're using SDL3, you...

Yeah, that sounds reasonable.

@madebr, did you want to take a pass on this?

Maybe instead we want `SDL_splitpath(const char *path, char **dir, char **base); SDL_free(dir); SDL_free(base);` @icculus, what do you think?

What's the use case for these in SDL?