Sam Lantinga
Sam Lantinga
It turns out that the audio routing is something that the application may want control over, so by default SDL won't change it at all, but I added an example...
> > It turns out that the audio routing is something that the application may want control over, so by default SDL won't change it at all, but I added...
@1bsyl, can you look at this?
> @1bsyl, can you look at this? Actually, I have a handle on this as part of some other work that I'm doing. Never mind! :)
This is fixed for SDL_ttf 3.0. Please let me know if you run into any issues with it!
What if this header goes to SDL3/SDL_gesture.h and we leave the SDL_* naming unchanged? If you're using SDL2, you just use the existing header, and if you're using SDL3, you...
Yeah, that sounds reasonable.
@madebr, did you want to take a pass on this?
Maybe instead we want `SDL_splitpath(const char *path, char **dir, char **base); SDL_free(dir); SDL_free(base);` @icculus, what do you think?
What's the use case for these in SDL?