Sam Lantinga

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SDL3 uses a high performance callback and has the same issue.

That sounds like a JNI interop problem. That function fills in memory that needs to be allocated and managed by the caller.

Can you catch this in the debugger and see what's happening?

I haven't seen this with any native code, so I'm guessing this is a JNI issue.

Sure, feel free to create a draft PR for review. Even it's not something we put into the core SDL right away, it'll be available in case we want to...

That's interesting, what version of Android are they running?

Interesting. I can confirm that there is a haptic device that rumbles DualSense controllers on Android. It's a fair amount of work to glue those together, but it's the right...

The haptic API is staying for SDL 3.0, but it'll only be for handheld devices and wheels and throttles and so forth. Gamepads showing up as haptic devices will be...