Sam Lantinga

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@RustyMoyher, did you try that? Do you have a PR for this?

@mikela-valve, relevant for your interests!

Can you provide specific repro steps for your issue? What version of SDL are you testing with? What controller are you using, and what mode are you enabling when you...

I tested with the 8BitDo Pro 2 Bluetooth gamepad using SDL 3.0, holding down the B button while connecting it via USB. The kernel reported USB device idVendor=045e, idProduct=028e, bcdDevice=1.14,...

We haven't heard back on this issue, so I'm removing this from the current milestone, which is shipping soon.

No response from author in almost 6 months. We've made lots of improvements to the gamepad support since this was reported, so I'll close this for now. Please feel free...

Can you report the SIGFPE as a separate issue, assigned to @icculus?

> Looks like the [timer_delayAndGetTicks test](https://github.com/libsdl-org/SDL/actions/runs/5991511909/job/16249929466#step:11:18343) test is too flaky on Macos: +/- 25ms margin is too small for ci. The tests pauses for 100ms and checks whether the actual...

Also, it seems suspicious that a 100ms delay lasts for 250ms. That's definitely unexpected, and would break any SDL application that assumed anything about delays and scheduling.