Sam Lantinga

Results 1875 comments of Sam Lantinga

Yes, I'm testing on an M1 mac. Can you provide the GUID? There is no system identifiable information in there, but it will tell us what SDL driver is being...

I believe this is fixed by https://github.com/libsdl-org/SDL/commit/5925cd4ef377a2211fd057ef6fa9f41141999cb7, can you confirm?

I merged it to the release-2.26.x branch in https://github.com/libsdl-org/SDL/commit/1723e93a0cce6f6248844391bff1e7cb42cf3ea0, thanks!

I fixed the duplicate controller issue as well, so I think we can close this. Thanks!

I think so. Also I'd like to move a bunch of the SysWM stuff into window properties in the future so it can be easily extended.

This has been implemented in SDL 3.0, in SDL_pen.h. Please feel free to create a new issue if there's functionality that you need that is still missing.

From https://github.com/libsdl-org/SDL/issues/1000#issuecomment-1335836230: Nice! For some of the (non-SDL) games I've worked on we've heavily used timestamps from gamepad thumbstick events for high precision and accuracy with some analog aiming controls....

We don't stop all threads while the window is being dragged. You can use SDL_SetWindowsMessageHook() to set a function to detect when this is happening if you'd like to pause...

@smcv, what changes are needed to switch to versioned symbols? Is this a reasonable change to make without a major version bump?

If you simply use the SONAME for all functions, then don't you have to provide a symbol with each SONAME where it's valid? Or does the linker automatically use newer...