Sam Lantinga

Results 1865 comments of Sam Lantinga

They pass for me here on macOS 15.4, can you investigate what's happening there?

Can you print out the GUID as well? ```c #include #include #define printf SDL_Log int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD); printf("SDL version: %d\n", SDL_GetVersion()); int numJoysticks =...

Do you actually get the correct inputs if you hack in the correct VID/PID? Also, SDL should be using the HIDAPI driver here, which talks directly to the hardware and...

What happens in SDL_hidapijoystick.c? Is it detected at all in this state?

> The device is detected and added to SDL_HIDAPI_devices (in SDL_hidapijoystick.c, in HIDAPI_AddDevice). However, it's not recognized as a HIDAPI joystick. > > I didn't step through this in detail...

There currently isn't any way to pass sensor values through from Steam, so effectively the Steam Virtual Gamepad does not have sensor support.

My current thought is to explore making Steam a DSU server and then it could be supported via https://github.com/libsdl-org/SDL/pull/14353.

Can someone run down the use cases for this "toolkit"? Right now we use zenity if available for X11 and Wayland, and I think this is reasonable at this point,...

After some discussion and prototyping it seems like this might be a good approach: * First, try to use the native messagebox/dialog/menu implementation (zenity is considered "native" for this discussion)...