Sam Lantinga

Results 1865 comments of Sam Lantinga

I'm tossing this to @icculus on this milestone for consideration, but this might bump to 3.6.

This is intentional. We had issues with applications getting key up and mouse button up events when they hadn't gotten the corresponding down events. Do you have a specific use...

FYI, this is failing CI.

> The table-based CRC32 implementation here is directly equivalent to calling `SDL_crc32()` using 0 as the initial CRC. Please replace your CRC implementation with SDL_crc32()

Please merge SDL_dsujoystick_driver.c into SDL_dsujoystick.c. There's no need for these to be separate. The IN_JOYSTICK_DSU_ code in the header should probably be moved into the C file.

Overall this looks good. When you're ready you can remove the debug logging and move the remaining logging to `SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, ...)` I'll merge this once we start working on 3.6,...

Oh, FYI the joystick system is designed so that you can add joysticks from another thread as needed. You don't need to queue up connected and disconnected joysticks, just make...

How are you building SDL_gameinputjoystick.c on Linux? That's not supposed to be included in the build.