Sam Lantinga
Sam Lantinga
> Also, Vulkan renderer doesn't respect the landscape option; should I open a new issue for that? Yes please. :)
> @slouken is someone working on this? If not can you point me to the save/restore code (I will try to patch it on my end and if I can...
What happens if you remove Android from that test? Does OpenGL still work with testsprite?
We have a couple of directions we can go, including requiring specific window flags to be set in order for renderers to be used, but I'm curious if the OpenGL...
Okay, that's probably the right fix then. Thanks! @captain0xff, can you confirm that this patch fixes the issue for you? ```diff diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index a0a147cae..b12f865b0 100644 --- a/src/video/SDL_video.c...
Since Vulkan is not the default renderer on Android, we're going to bump this out of the shipping milestone.
> Keep in mind that sometimes GPU chooses Vulkan as the default renderer, so effectively sometimes it _is_ the default renderer on Android. GPU is also no longer the default...
> I did some more testing and it seems that with SDL_SetWindowRelativeMouseMode enabled, the mouse ignores the OS settings. Is there a way to combine both? As it was in...
@thrust26, if you run the test app @expikr wrote above, you'll see a white crosshair that should match the system cursor as you move around. That's relative mode with SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE...
Is the issue that setting both relative mouse mode and grabbing the mouse together causes this issue? In this case are you still getting relative motion in the mouse events?...