Marcos Slomp

Results 83 comments of Marcos Slomp

Sure, I'll try to investigate it this week!

> but I'm also seeing the d3d11 warnings being generated. Which warnings? Only this one? ``` warning: D3D11 WARNING: ID3D11DeviceContext::End: End is being invoked on a Query, where the previous...

> when connected to the server and vsync turned off in a scene where my game runs at >1000fps: Are you calling `TracyD3D11Collect` periodically when vsync off?

Would you by any chance have a small, dependency-free minimal reproducible code that you could share? (I dug some old D3D11 code I had and tried to reproduce the issue,...

PR open to address the `is_active` compilation error with `TRACY_ON_DEMAND`: https://github.com/wolfpld/tracy/pull/806

Yeah, that's a fair point -- even knowing that port 8086 is technically "off-limits" on Apple platforms. Perhaps a good action plan would be to print a warning in red...

Ah, I see. Sampling symbols are available, it's just not possible to lay them in the timeline. Also, no CPU/thread scheduling events either, correct? What I was really hoping to...

**Build Halide without LLVM**: useful for GPU JIT and IR manipulation.

> Is there a way we could make it easy to add code using JIT (or feels-like-JIT) that could be transitioned to AOT more easily? That would be a nice...

Spinlocks in user-space are generally a bad idea, unless you are on a "real-time" priority scenario and can more or less ensure you won't be preempted, wich is never really...