Marcos Slomp
Marcos Slomp
@wolfpld I wonder if there's a clean way to visualize the "overhead" of the callstack capture (or transient allocations) in the zone (we'd be getting 3 timestamps instead of 2,...
@caioraphael1 Does this solve your issue?
@wolfpld I think we can close this issue now.
There's a lot to digest here, so let me see if I understand. The core idea here is to make GPU zones/events behave more like CPU zones/events (more like a...
Sure, I'll try to get a debug build later to check. I forgot to mention that I used Zstd with compression level 3, and concurrency 4. With the non-Zstd modes,...
Update: it works when I build profiler in the Debug configuration. It's probably some uninitialized variable somewhere. I'll try to find it.
`ZSTD_decompressStream()` returns code `0xff...ffec` (-20) which reads: "Frame requires too much memory for decoding"
Bizarre... The error only occurs in `RelWithDebInfo` builds... Debug and Release work just fine. Maybe ZSTD has problems when it gets built with that configuration?
Yeah, I'll try to step through the `ZSTD_decompressStream` again later. (I just tried opening a non-zstd trace file first, close it, and then open the zstd trace file, and it...