Sasha Szpakowski
Sasha Szpakowski
[video_lastframe.zip](https://github.com/love2d/love/files/4238663/video_lastframe.zip)
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- LÖVE can load BMFont files, and there are tools to produce BMFont glyph atlases which use signed distance fields for...
All that you need is a shader that works with distance field font glyphs and a `love.graphics.setShader` call before printing text, everything else is already supported by love (for example...
love is actually using a more recent version of luasocket than the 3.0rc1 tag (although it's still pretty old now): https://github.com/lunarmodules/luasocket/commit/316a945 - according to the comments of that breaking change...
Implemented via 7a85dc9df55a9b0befb3399a09d3556081b93ac7
This is a cool initiative! I haven't had time to look through all of the code yet, but for now here are a couple things: * The existing Metal backend...
Awesome! That's a lot of work! I haven't looked at the code much yet, but I think once the CI builds all pass I'm inclined to merge this sooner rather...
Ok, I think I'll probably merge this in now and we can continue to make changes from there. One thing I'm interested in looking at later is whether we can...
Ah, in that case I wonder if it'd work to move the header into love's source (which would also help avoid issues on linux where the system it's compiled on...
The general API seems reasonable, although I wonder how it would interact with cursive-style languages like Arabic (which love doesn't fully support yet, but hopefully will in the future). I...