Sasha Szpakowski

Results 554 comments of Sasha Szpakowski

High DPI consistency - most of these are assuming SDL will stick with DPI-scaled units for window position/size (which I personally prefer): * float coordinates available for mouse positions (comments...

Are you worried about other platforms? This issue only deals with Windows, but similar things can happen for other platforms. For example on macOS if you click-and-hold on the close,...

> Several (but not all) targets on the buildbot upload binaries for almost every commit, and I think it's useful to be able to tell people "these are presented as-is,...

> statically linked libraries .so files are Shared Objects (dynamically linked shared libraries.) > Honestly though, it's more along the *nix way to have dependencies than to supply them. Something...

See the comments in #5956 (& https://github.com/libsdl-org/SDL/commit/f789bc7d5f33911671f30438a5c4980a269cee38)

The minimum supported runtime version is still 10.7 (as long as it's built using the 10.9 SDK or newer). Personally I don't think it's going to get any easier to...

`xcodebuild -create-xcframework` can create an xcframework from multiple .a files, if anyone's interested in that sort of workaround for now. I've used it successfully in my projects that use SDL...

The stencil buffer is cleared when you call `love.graphics.clear`, and also in love 11 when you call `love.graphics.stencil` (as long as you don't set `keepvalues` to true). It sounds like...

> I fixed the issue by calling Graphics.clear() after the first setCanvas, but I would expect since I am passing a new/fresh canvas to use as the stencil each time,...

> It is not always possible to call the `graphics.clear()' after the setCanvas, as you may want to mask out the same canvas and paint to it in multiple steps....