Donovan Hutchence

Results 53 issues of Donovan Hutchence

From https://github.com/playcanvas/editor/issues/963#issuecomment-2034850491: There is a bug in the KHR_lights_punctual import from glTF/glb where a point light is imported with an incorrect rotation setting and the inner and outer radius values...

bug
area: gltf

When I zoom in and out of the editor view using the mouse wheel, the following message gets printed to the console: ```WebGL: INVALID_VALUE: uniform4fv: invalid size``` I don't see...

bug

When super-splat is launched in "remoteStorage" mode it only provides an option for exporting to remote storage. We still need the option in this case to download the file as...

bug

Fixes: #159 This PR: * adds option to render with spherical harmonics * available under view panel * rotates spherical harmonics correctly on export * bump package to version v1.2.0...

enhancement

If the gltf material does not specify pbrMetalicRoughness at [this point](https://github.com/playcanvas/engine/blob/main/src/framework/parsers/glb-parser.js#L1128) in the gltf parser, then the default values should be used instead (as specified by the [gltf spec](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-material)). The...

Following on from #963, these are the remaining work items: - [ ] Keep existing draco compression on import - [ ] Expose draco compression settings - [ ] Support...

area: gltf

Hello, Is there a reason training is done in gamma/srgb space and not linear space? Few observations: - since blending is usually performed on linear space colors, I would expect...

Hello, It would useful for downstream tools and viewers to know whether a scene was generated with antialiasing or not. I would like to propose we add a standard comment...

Users have requested the ability to republish scenes to superspl.at. As training techniques improve, users want to update and tweak the experience without having to publish a new scene and...

enhancement

SuperSplat currently uses WebGL for data processing and rendering. Adding support for WebGPU will have multiple benefits: - we can start testing possibilities using compute instead of just vertex and...

feature request