Donovan Hutchence
Donovan Hutchence
It seems some of the artifacts are related to blending precision (presumably because this model contains a huge number blended layers of gaussians). Here is the bottle rendered with increasing...
Hi @jihan1218 , This looks to me like sorting related artifacts, not an issue with render target precision. The issue is that we use a set number of bits (base...
> [@slimbuck](https://github.com/slimbuck) So what's the course of action here? Should we bias on performance and stick with a 8? Or bias for visual fidelity and select f32. Or compromise on...
We have more reports of this issue on the forums (see https://forum.playcanvas.com/t/postshot-to-supersplat/39376) and I was wondering @akutterxressential - was your bottle scene generated using the camera array blender plugin tool?...
cc @mvaligursky
Oh sorry I saw picker and assumed it was mouse picker-related.
Hi @leejngmn , Supersplat expects all the data above except the f_rest_ data, which is the spherical harmonics and nx,ny,nz. If you add the rest as float properties Supersplat will...
Nothing to do.
Is this new behaviour? The model doesn't contain any materials so there is no material mapping in the asset.
Yep we plan to add support for per-frame FOV and camera roll. First in supersplat-viewer and then the editor.