Scott Lembcke

Results 27 issues of Scott Lembcke

In my homebrew game, I disable the PPU during transitions. On a several of the screens, the BG color is not the predominant color, and so I have to swap...

The spatial index queries ignore the radius while the actual primitive collisions do not. This causes the radius to act inconsistently between 0 and the actual radius.

Bug

There is a divide by zero error when two line segments collide and exactly share an endpoint.

Bug
Low Priority

Needs investigating: http://chipmunk-physics.net/forum/viewtopic.php?f=1&t=2083&p=9342#p9342

Needs Testing

https://github.com/cocos2d/cocos2d-swift/issues/742

Bug

**(1) Issue/Bug Description:** Double clicking on a .deb file now opens it with the archive manager instead of Eddy (which still comes pre-installed). Seems like this was probably an accident,...

Spotted a pretty mild bug related to red zones. The current code shouldn't cause any bugs. It just wastes a few bytes of stack space. https://github.com/edubart/minicoro/blob/main/minicoro.h#L742 You subtract the 128...

Looks like this is trying to substitute the function directly. HLSL input: `MainTexture.GetDimensions(0, size.x, size.y);` GLSL output: `textureSize(MainTexture, 0, size.x, size.y);` Had some difficulty tracking down where the actual transform...

bug

Is there any reason to disallow the package system? I could probably get by with `loadfile()`, but it would require me to hard code system specific paths into my scripts.

feature

I've been puttering around with making a bunch of scripts to help automate making graphics for my NES games, which has been working out really well. The biggest issue I've...

feature