Scott Lembcke

Results 60 comments of Scott Lembcke

You mean Win64 shadow space? That’s callee saved and applies on every function call, not the stack as a whole. You don’t need to worry about it unless calling a...

Hmm. That's about what I figured. GetDimensions() is a pretty hairy beast to tame. :-\ For now I've just been hard-coding it as a constant fit's my use case. I...

This is going to end up being rewritten for 4.0. Just need to make sure we test it.

The "cc_.h" files were supposed to be headers that didn't contain any Objective-C definitions. The distinction doesn't really make a lot of sense anymore and has caused a few problems...

There is a related TODO comment for animations in `[CCBReader readNodeGraphParent:]` as well.

Currently no. I've run into that problem twice now, and have considered adding a method to return unused buffer space back to the renderer. It wouldn't be hard. The renderer...

@andykorth came across that recently in #1125. I don't remember the details off the top of my head. IIRC, they don't really work as designed, and that they are broken...

I didn't know about that one, but that's not the only bug like it. :-\ I'm not really certain how to fix many of them without changing (breaking) the API....

The problem in 3.0 and 2.x was the texture coordinate varying was a mediump variable. For POT textures over 1024x1024 in size, the variable was no long precise enough to...

Really? Crud. I had made a couple simple tests for the precision issue anyway. Maybe this really is related to the rotation then.