Slavfox

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With MF (through proton-ge) the game works well, but alt-tabbing in any way stops the game from reacting to keyboard input until I restart, for me.

This seems to be a limitation of the BDF format; CozetteVector gets built from the BDF file, which does not contain codepoints above `U+FFFF`. It's something I would like to...

Here's the relevant part - not much to it, I'm afraid :sweat_smile: ``` devices = ( { name = "MX Ergo"; buttons = ( { cid = 0x5b; action =...

There's a *lot* of combining marks in Unicode, probably more than there are glyphs in Cozette. Which ones do you need?

I've investigated a bit and that seems correct. If the font includes U+0300, `a\u0300` will get printed out as "a\`", not as "à". I'm going to close this, since it...

Since this is Windows, I'm assuming you're testing CozetteVector. This behavior is expected from vector fonts, but comes at the cost of breaking the bitmap font. As Cozette is a...

I'm probably not going to provide builds with the scaling applied, but I'll add instructions on how to do that to the README - glad you figured it out and...

With that last note, it sounds like something I could provide a build command for to make it simpler. Should happen in the next release.

I have a sneaking suspicion that this might be related to the STRIKEOUT_ASCENT and STRIKEOUT_DESCENT BDF properties - I'll have to play around with them to try and figure out...