Halberd

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Still though, if the use key idea is used, the large amount of work would likely be worth it. Besides, you don't really need the world collision part.

this fork of xash3d is literally designed specifically to make it work on a browser, the hell do you mean

Alright. Still though, that isn't possible, plus there's already been an issue about that.

Check #4 and #2.

Well, my Chromebook can play that one Half-Life web version on max settings and still run at 60 fps, but it's still between 5-15 fps on Mario 64 here. Plus,...

I highly doubt it's hardware. Chrome OS is pretty crappy, but my Chromebook's beefy enough to play Minecraft at 32 render distance, and lags like hell on here.

Yeah, well older versions exist. Mine doesn't even have a touchscreen.

Alright, touchscreens aren't exactly new anyway but still I have a pretty old Chromebook.

> .dae and .gltf are already supported for export. Yeah, but I'm talking about importing too.