Halberd
Halberd
Self-explanatory. I mess with Valve Corporation (the guys who made Portal)'s stuff a lot, and it'd be nice to see this stuff.
It'd be nice for formats such as .dae, .fbx, .gltf, etc. to be supported in Blockbench, as some of them have different features than others. Here's the formats I'd prefer...
We've already established this back on #512 and #517 (this being a copy-paste of #517 just with a couple of changes), but here: Dynamic lights work fine, but all other...
Most of the textures in there are just completely white. Might have to do with prac_01/0/bg_syadowmap. Here's a screenshot: 
Self-explanatory. Just add the model for the piston (and maybe the sticky piston) to CEM templates.
Chest Minecarts, Command Block Minecarts, Furnace Minecarts, Hopper Minecarts, Spawner Minecarts, and TNT Minecarts are all empty, and don't have anything in them.
- Description: When a model with multiple meshes is imported or generated, make it so the model's groups and meshes are put into one "master group". - Why I think...
I checked it multiple times to see if I made any mistakes, didn't find any.
Basically, something where when you press a certain key, it activates Source Engine triggers that are in the middle of the screen, similar to how the use button from the...
In the normal map and end credits map of both the original Luigi's Mansion and the 3ds remake, the whole Ghost Portificationizer isn't fully loaded. It's always just these couple...