Halberd

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What'd you put the memory size and game data source as?

assimpjs doesn't load the mdl file, it shows a dropdown called Object containing this: error: "import_error"

I agree. Would be very useful.

Alrighty, I can confirm that it is indeed a texture problem, as it looks fine with textures disabled, as seen here: ![image](https://user-images.githubusercontent.com/61334045/172513044-42f66f8f-6e01-4b5d-882d-9a8901057db3.png)

Alright, might be another crappy intel problem, because I tested it on a different computer and it worked fine.

Alright. But I have a feeling that these pieces of code could affect it: ![Screenshot 2022-04-27 2 10 42 PM](https://user-images.githubusercontent.com/61334045/165593369-3502889a-c71d-495c-a4db-595d2b2308b4.png) ![Screenshot 2022-04-27 2 14 34 PM](https://user-images.githubusercontent.com/61334045/165593354-1f957d77-e9d4-4d55-a475-5f50abce6aa4.png) ![Screenshot 2022-04-27 2 08...

Oh, ok. Still, those render hacks might be a good "workaround".

Also, every couple of seconds the "Lightmaps built" counter in statistics goes up a bit, then goes straight back to 0 like 6 frames later. Usually happens when I'm moving...

Just thought of another workaround, having pre-compiled lightmaps in the files. Maybe make it so it only loads when some "Enable Pre-Compiled Lightmap" render hack's toggled, so it's optional.

Alright, so my Chromebook finally decided to update from 92.0.4515.162 to 97.0.4692.102, still affects that version, too. I know flashlights are projected textures and aren't affected by lightmaps, but just...