skymp
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Multiplayer Mod & TypeScript SDK for Skyrim Special Edition
### Severity Major. A crucial error that indicates a deviation from business logic or disrupts the program, but doesn't have a vital impact on the app. ### Priority High. Anything...
### Severity Major. A crucial error that indicates a deviation from business logic or disrupts the program, but doesn't have a vital impact on the app. ### Priority Medium. Anything...
### Severity Critical. A critical defect that causes some key functionality to fail. ### Priority Medium. Anything that negatively affects the user experience. ### Description Code inside the effectFinish event...
Imagine you have `a.js`, `b.js`, and `a-settings.txt`. The current behavior is to reload all files if smth changed in one of the files. The desired behavior is to reload both...
AFAIK we currently update the whole screen texture when chromium call OnPaint We probably should review browser texture rendering code and fix performance.
**Stories** > As a Skyrim player > I should not have the CEF remote devtools server running by default> > So that nothing binds to my localhost:9000 port > And...
This is a placeholder issue for next major release of SkyrimPlatform. It's intended to being referenced from code
**Feature Request:** Add support for the `ModEvent` SKSE script: https://www.creationkit.com/index.php?title=ModEvent_Script --- #### Description Right now the only way SKSE Mod Events are supported is via `.sendModEvent()` but that requires the...
```ts browser.transferKeyboardEvents(mode: "always" | "whenFocused" | "never") browser.transferMouseEvents(mode: "always" | "whenFocused" | "never") ``` Inspired by https://github.com/skyrim-multiplayer/skymp/pull/345
This function is missing for some reason Workaround: ```ts import * as sp form "skyrimPlatform"; // ... let actor = sp.Game.getPlayer() as any; // "any" muffles compiler checks let faction...