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Multiplayer Mod & TypeScript SDK for Skyrim Special Edition

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### Severity Major. A crucial error that indicates a deviation from business logic or disrupts the program, but doesn't have a vital impact on the app. ### Priority High. Anything...

area:skyrim-platform
bug-report

### Severity Major. A crucial error that indicates a deviation from business logic or disrupts the program, but doesn't have a vital impact on the app. ### Priority Medium. Anything...

area:skyrim-platform
bug-report

### Severity Critical. A critical defect that causes some key functionality to fail. ### Priority Medium. Anything that negatively affects the user experience. ### Description Code inside the effectFinish event...

bug-report

Imagine you have `a.js`, `b.js`, and `a-settings.txt`. The current behavior is to reload all files if smth changed in one of the files. The desired behavior is to reload both...

area:skyrim-platform

AFAIK we currently update the whole screen texture when chromium call OnPaint We probably should review browser texture rendering code and fix performance.

area:skyrim-platform

**Stories** > As a Skyrim player > I should not have the CEF remote devtools server running by default> > So that nothing binds to my localhost:9000 port > And...

area:skyrim-platform

This is a placeholder issue for next major release of SkyrimPlatform. It's intended to being referenced from code

area:skyrim-platform

**Feature Request:** Add support for the `ModEvent` SKSE script: https://www.creationkit.com/index.php?title=ModEvent_Script --- #### Description Right now the only way SKSE Mod Events are supported is via `.sendModEvent()` but that requires the...

area:skyrim-platform

```ts browser.transferKeyboardEvents(mode: "always" | "whenFocused" | "never") browser.transferMouseEvents(mode: "always" | "whenFocused" | "never") ``` Inspired by https://github.com/skyrim-multiplayer/skymp/pull/345

area:skyrim-platform

This function is missing for some reason Workaround: ```ts import * as sp form "skyrimPlatform"; // ... let actor = sp.Game.getPlayer() as any; // "any" muffles compiler checks let faction...

area:skyrim-platform