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Multiplayer Mod & TypeScript SDK for Skyrim Special Edition

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> Классический полет в анимации сидения и лежания от первого лица. Конкретно у вас это медитация и лежание в стартовой локации https://discord.com/channels/699653182946803722/938471682706923601/938527731652636692

area:client
SweetPie

# Add some new stuff ### Setters - ```skyrimPlatform.setTextSize(textId: number, size: float)``` - set text (not font) size. - ```skyrimPlatform.setTextRotation(textId, rotation: float)``` - set text rotation. - ```skyrimPlatform.setTextFont(textId, path: string)```...

### Severity Major. A crucial error that indicates a deviation from business logic or disrupts the program, but doesn't have a vital impact on the app. ### Priority Medium. Anything...

bug-report

```ts import { Game, Debug, hooks, printConsole, Utility, Idle } from "@skyrim-platform/skyrim-platform" let a = 0 hooks.sendPapyrusEvent.add({ enter(ctx){ const Player = Game.getPlayer() const StaggerStart = Idle.from(Game.getFormFromFile(0x138D5,"Skyrim.esm")) if(ctx.papyrusEventName == "OnAnimationEvent" &&...

area:skyrim-platform

**Description:** Appeared many times in the comments tab of our Nexus Mods page. Initially, we thought that it is only reproducible for some big mod lists. But the author told...

area:skyrim-platform

**Task:** 0. Take a look at the article about game mechanics https://elderscrolls.fandom.com/ru/wiki/%D0%92%D0%B7%D0%BB%D0%BE%D0%BC_(Skyrim) 1. In MpChangeForm create optional lockLevel property. Add it to FromJson/ToJson properly (std::nullopt should be null in json)....

area:server

In [SkyrimPlatformProxy.cpp](https://github.com/skyrim-multiplayer/skymp/blob/main/skyrim-platform/src/platform_se/skyrim_platform/SkyrimPlatformProxy.cpp#L99) we call scripting function by name and class name: ```c++ thread_local auto callNative = origin.GetProperty("callNative"); return callNative.Call(*callNativeArgs); ``` The existing code is pretty slow since it goes into...

area:skyrim-platform