Stefanos Kornilios Mitsis Poiitidis
Stefanos Kornilios Mitsis Poiitidis
SDL support is broken in the latest commits. On Sat, 14 Sep 2019, 05:48 mrfixit2001, wrote: > I can compile earlier commits just fine, tested one from March 2019 and...
Related tickets: #473 #1141
Investigate (from #1651) ```07-01 12:41:16.372 I/reicast (17182): Verify Failed : uStatus == GL_FRAMEBUFFER_COMPLETE 07-01 12:41:16.372 I/reicast (17182): in init_output_framebuffer -> /home/travis/build/reicast/reicast-emulator/shell/android-studio/reicast/src/main/jni/../../../../../../core/rend/gles/gltex.cpp : 1062 07-01 12:41:16.372 I/reicast (17182)
Making good progress at this, refactored large parts of `glwrap` and `glinit`, fixed several issues around our segfault handling, added cloudroms and some other minor stuff See PRs #1693, #1694,...
@MasterGamingYT is this still an issue in r20.02?
Just for clarification, only the arm32 backend(s) should be considered optimized. arm64 and x64 was done by FH, and x86 was only for validation testing back in the day. We...
also @theurgus, have you seen #1558? What do you think about that?
Overall looks really good. Minor comments - I'm trying to standardize to `Init`/`Reset`/`Term` and `modname_ThisKindOfCase()` - Most likely best to move lua/customtexture to their own folders so they can be...
@gigaherz do you have a moment to rebase and oopify this? I have in my queue atm but i'm quite overloaded with everything else.
Hum, I'm not sure that the SDL code is in better state - it was written for emscripten. I guess we need to - [ ] fix the crash -...