Shiva Teja Chigicherla
Shiva Teja Chigicherla
var watch = System.Diagnostics.Stopwatch.StartNew(); // the code that you want to measure comes here GLTFComponent gltfcomponent = model.AddComponent(); gltfcomponent.GLTFUri = "https://dummy.com/model.glb"; gltfcomponent.Multithreaded = true; gltfcomponent.UseStream = false; gltfcomponent.AppendStreamingAssets = false;...
Upgrade the materials to HDRP materials
Seems the Application.persistentPath in Android is not pointing to the file, please check it in development apk with console log
Delete multiple copies of dll's
Under proxy few web links will be blocked, so you can check if github is allowed. Try loading a gltf model from git url, if that doesn't work ask the...
@zkyf clone the project and add package from local disk, this works!!
Build the project in Visual Studio and go to bin folder in Debug/Release, copy the dll's to plugins folder in Unity project. This solves the crash issue, but if you...
Optimize the materials and textures of the gltf models, try using multi threading, also make use of GPU, as most of the smartphones comes with GPUs.
Delete multiple copies of dll's
@FaruNuriSonmez yes you can use it with 2020.2.2f1. I'm currently using for export & import both work seamlessly.