UnityGLTF
UnityGLTF copied to clipboard
erros after compile GLTFSerialization.sln
Hello!!
I think I following all the steps correctly but I alway gave the same errors after compile the GLTFSerialization.sln.
1.- Clone the rep.
2.- Add and open the UnityGLTF proyect.
3.- Close the project.
4.- Build the GLTFSerialization.sln:
5.- The "Plugin" file is created.
6.- Open the UnityGLTF proyect and the error comes on.
Variation:
- I'm copy and pasting the original rep and changing the name to "UnityGLTF_Modified00" for version tracking. I'm not think this should be a problem.
- I'm upgrading the unity project to 2019.4.15ver. Could this be the problem?
- I'm changing the original ".NET Framework 4.6." to ".NET Framework 4.6.1". Could this be the problem?
What I'm missing? Please help.
Thank you in advance!!
Same issue
Same issue
Same issue
Didn't you change GLTFSerialization.dll platform? Try this In plugin net 3.xx must except UWP, and dll in UWP only include UWP ,except all platform
Delete multiple copies of dll's
2.- Add and open the UnityGLTF proyect. 3.- Close the project. 4.- Build the GLTFSerialization.sln:
I want just gave a hint that I had exactly the same problems as you and after I have opened Unity project and closed it before build it, the errors are gone. I have still Oculus missing but I can go into play mode.
Please update to the latest version and open a new issue if the problem persists. Thanks!