Patrick Rudolph

Results 14 issues of Patrick Rudolph

Add profiling support for D3D9. It's based on glretrace code and Tiziano Bacocco initial attempt. Crosscompiled using mingw64 and tested on WINE. Signed-off-by: Patrick Rudolph [email protected]

Replaying
Further Work Needed

The adapter features USB and can be used as RPI hat. The design is open source and available here: https://github.com/siro20/P1P2_HBS_USBCdc_Modem

// D3D9 PS2.1 DEF c2 { 0.900000 1.000000 0.000000 0.000000 } DEF c3 { -2.000000 0.000000 0.000000 2.000000 } DEF c4 { -1.000000 0.000000 0.000000 1.000000 } DEF c5 {...

bug

There are multiple milestones: - Make use of wine's memory allocation functions for almost every allocation of system memory. - Provide memory counters to GALLIUM_HUD - 1. Total system memory...

enhancement

Game works fine under wine. Crashes on nine in farcry.exe.

Visible in `fixed/issue.118.Tropico4.no.background.in.menu/` on nouveau only. The viewport looks like it has too small dimensions as everything is very "pixelated".

bug
Nouveau only

This affects nouveau only. By using "Depth Of Field" and "Fullscreen effects" the sky turns purple, while it's grey on R600 and on nouveau with both options disabled. Works fine...

bug

The benchmark shows a huge fps drop in some scenes when setting shadows to "Ultra High". There's no performance drop when set to "Very High" . GPU-Load goes to 100%...

bug

Timeshift works fine except that shadows are clipped depending on distance and camera rotation visible here: ![timeshift_shadows2_line](https://cloud.githubusercontent.com/assets/2340747/11607300/3f20db42-9b41-11e5-9f6b-c5f0ee4b8dad.jpg) ![timeshift_shadows1](https://cloud.githubusercontent.com/assets/2340747/11607301/3f43ca08-9b41-11e5-9d32-fad260a5af6b.jpg)

bug

Some wine tests are failing (for example zenable_test) due to missing TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION support. We can undo the transformation, but we can't undo the clipping.

bug