singlecoder
singlecoder
I had fix this bug, you can see https://github.com/oasis-engine/engine/pull/247
1、下方调整大小那里的鸟出来的很突然,应该在添加小鸟后面才出来  2、SpriteAtlas 在完整做完后,当作优化点提出,前面提出来感知不强,而且后面全篇再也没有了
> > When enableWrapping is true, width is 0, display nothing is expected.
> There is a doubt that the current `BatchManager` is subordinate to the `Camera`. When the number of cameras increases, the memory occupied by `Batch2D` will also increase multiple times....
在房间的四周都加一个立方体形状的碰撞盒就好了
用户诉求:Loader 的 useCache 属性支持设置
我理解现在这种模式下,当相机不是画布的子节点,调整相机的坐标啥的,你是动态调画布节点的 Transform 来适配相机,当相机是子节点的时候,死循环了对么?
应该要影响吧,UI 作为一个整体?
Text 有一个点,其实是通过 fontSize 来决定纹理大小
Currently, when setting the size of UI elements, it's relatively convenient in the editor. However, at runtime, you need to do it like this: ```typescript const transform = label._transformEntity.transform; const...