engine icon indicating copy to clipboard operation
engine copied to clipboard

Refactor 2d render pipeline

Open singlecoder opened this issue 1 year ago • 1 comments

singlecoder avatar Aug 22 '23 07:08 singlecoder

There is a doubt that the current BatchManager is subordinate to the Camera. When the number of cameras increases, the memory occupied by Batch2D will also increase multiple times. image The same is true for SpriteMaskBatcher

cptbtptpbcptdtptp avatar Aug 28 '23 11:08 cptbtptpbcptdtptp

There is a doubt that the current BatchManager is subordinate to the Camera. When the number of cameras increases, the memory occupied by Batch2D will also increase multiple times. image The same is true for SpriteMaskBatcher

BatchManager has move from camera to engine

singlecoder avatar Apr 29 '24 06:04 singlecoder