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A library for making plugins which target IL2CPP and Mono Unity games.

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Any chance you could add support for the quest 2s input? I was able to successfully load the explorer in bonelab on the quest but it doesn't detect any input...

## Context Assembly.LoadFile will load the assembly in a new AssemblyLoadContext, which causes unexpected behavior on Il2CppInterop (& Unhollower) A [similar issue was recently resolved on BepInEx](https://github.com/BepInEx/BepInEx/commit/b9fe50767290ec8d133e836e9083af315a9d4551) ## Relevant issues...

API assemblies that aren't plugins can be copied to BepInEx\core to make them accessible from everywhere. This would make it no longer necessary to bundle this lib with your other...

And additionally collect reason for keyboard processing error on `InitHandler` failure. The reason - because otherwise it fails with `BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.656` and `Unity 2020.3.38f1` with `Namespace` access crashes on a few...

Is there a way to enable dragging but disable resizable? Thank you!