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Safely handle external Namespace acquisition in CacheTypes

Open UserUnknownFactor opened this issue 2 years ago • 0 comments

And additionally collect reason for keyboard processing error on InitHandler failure.

The reason - because otherwise it fails with BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.656 and Unity 2020.3.38f1 with Namespace access crashes on a few methods.

UserUnknownFactor avatar Oct 05 '22 11:10 UserUnknownFactor