SimpleURPToonLitOutlineExample
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SimpleURPToonLitOutlineExample
This is a problem on ImporterContext.cs Line 50 on the latest version of UniVRM plugin Removing MaterialFallback.FallbackShaders parameter fixed this issue
There is a simple issue at line 58 "UnityObjectDestoyer.DestroyRuntimeOrEditor(x.Asset);" , it should be UnityObjectDestroyer instead of UnityObjectDestoyer
I'm getting several instances of the following error when I import a VRM 0.x file. ``` Destroy may not be called from edit mode! Use DestroyImmediate instead. Destroying an object...
Hello @simplestargame, I applied your SimpleURPToonLitOutlineExample Shader to VRM's models and most of the model shows up fine. However, I don't know why this [model](https://hub.vroid.com/en/characters/2487983644193257984/models/7546108307870874624) is displaying strangely, its hair...
It's just a plane and lightning. When the camera moved, weird shadows appeared. No matter, editor camera or scene cam. Unity 2021.3.7 
Since shader graph is now supported for non-URP project, I've been trying to convert this URP shader into a non-URP shader graph. But I keep encountering error with the custom...