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SimpleURPToonLitOutlineExample

Results 7 SimpleURPToonLitOutlineExample issues
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This is a problem on ImporterContext.cs Line 50 on the latest version of UniVRM plugin Removing MaterialFallback.FallbackShaders parameter fixed this issue

There is a simple issue at line 58 "UnityObjectDestoyer.DestroyRuntimeOrEditor(x.Asset);" , it should be UnityObjectDestroyer instead of UnityObjectDestoyer

I'm getting several instances of the following error when I import a VRM 0.x file. ``` Destroy may not be called from edit mode! Use DestroyImmediate instead. Destroying an object...

Hello @simplestargame, I applied your SimpleURPToonLitOutlineExample Shader to VRM's models and most of the model shows up fine. However, I don't know why this [model](https://hub.vroid.com/en/characters/2487983644193257984/models/7546108307870874624) is displaying strangely, its hair...

It's just a plane and lightning. When the camera moved, weird shadows appeared. No matter, editor camera or scene cam. Unity 2021.3.7 ![Unity_H8dcfwRslh](https://user-images.githubusercontent.com/15376399/207964879-8dd7cc5e-2054-4cfa-b3be-debfd447cdca.gif)

Since shader graph is now supported for non-URP project, I've been trying to convert this URP shader into a non-URP shader graph. But I keep encountering error with the custom...