TAA_Unity_URP
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Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
This way of referencing the camera colour texture in URP 12+ appears to have been depreciated. For future compatibility, replace the below with `colorTextureIdentifier = renderingData.cameraData.renderer.cameraColorTarget;` https://github.com/sienaiwun/TAA_Unity_URP/blob/cf29c5e60ef9cbef3050d624fcaf040895642241/Runtime/TAAPass.cs#L103
i used this great anti-aliasing on my project in Unity 2020 version. it worked great but i have upgraded my project to Unity 2022.3.0 and it doesnt work now !!...
At the moment in URP 12 with Unity 2021.2 I get these errors. ``` CommandBuffer: temporary render texture _CameraColorTexture not found while executing TAA Pass (Blit source) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) CommandBuffer:...
Example ``` Volume volume = Camera.main.GetComponent(); TAA TTALayer; if(volume.profile.TryGet(out TTALayer)){ TTALayer.active = false; } ``` how?
Mali GPU  Adreno GPU 
Hi, Thanks for the package! When building to a target device, [this line](https://github.com/sienaiwun/TAA_Unity_URP/blob/cf29c5e60ef9cbef3050d624fcaf040895642241/Runtime/TAAPass.cs#L47) will fail. It's stated in the doc that shaders aren't included if not used. I think a...
Currently goes black when used with Single Pass, and distorts the rendering in the headset when used with Multi Pass.