TAA_Unity_URP
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Issue in URP 12+
This way of referencing the camera colour texture in URP 12+ appears to have been depreciated. For future compatibility, replace the below with
colorTextureIdentifier = renderingData.cameraData.renderer.cameraColorTarget;
https://github.com/sienaiwun/TAA_Unity_URP/blob/cf29c5e60ef9cbef3050d624fcaf040895642241/Runtime/TAAPass.cs#L103
it doesnt work. please help me if you have solved the problem on new URP.
Sorry i eventually gave up on this package. I instead ported the HDRP to work with URP, which took quite a bit of effort but was worth it as the quality is much better.
@starchitectus that's amazing, could you share that with us?