TAA_Unity_URP icon indicating copy to clipboard operation
TAA_Unity_URP copied to clipboard

Issue in URP 12+

Open starchitectus opened this issue 3 years ago • 3 comments

This way of referencing the camera colour texture in URP 12+ appears to have been depreciated. For future compatibility, replace the below with colorTextureIdentifier = renderingData.cameraData.renderer.cameraColorTarget;

https://github.com/sienaiwun/TAA_Unity_URP/blob/cf29c5e60ef9cbef3050d624fcaf040895642241/Runtime/TAAPass.cs#L103

starchitectus avatar Oct 10 '21 06:10 starchitectus

it doesnt work. please help me if you have solved the problem on new URP.

mtgamedev avatar Apr 12 '22 20:04 mtgamedev

Sorry i eventually gave up on this package. I instead ported the HDRP to work with URP, which took quite a bit of effort but was worth it as the quality is much better.

starchitectus avatar Apr 13 '22 00:04 starchitectus

@starchitectus that's amazing, could you share that with us?

erikbaender avatar Apr 29 '22 14:04 erikbaender