SideQuest

Results 15 comments of SideQuest

do you know i never though of that at all! i figured you needed native as i assumed reading/writing to a device like that was low level. Never even considered...

For anyone else still using this lib like me and needs a quick fix do: `yarn add https://github.com/shaneharris/ngx-materialize/` This is just the master branch, built and reuploaded to github instead...

Yep can do! I'll do some more on this later in the week.

im wondering if the build should be intergrated with the altspace build, its really is intended as a standalone project template to be used with the compiled output from altspace....

I have had some trouble using these, i cant seem to get the scene to render in altspace when using the compiled output. i can access the api ok and...

A few more to add here - `AudioBufferSourceNode.loop` seems to be ignored `PannerNode.coneInnerAngle`, `PannerNode.coneOuterAngle`, and `PannerNode.coneOuterGain` seem to prevent the audio playback. I have updated the repro to add the...

I was able to replicate this using an oculus on steam where the controls appeared to be vive controls.

This is really quite old now but I found a neat way to get good results. The trick is to apply the value to the alpha channel. ![image](https://cloud.githubusercontent.com/assets/6830845/17846669/c0380a0c-6841-11e6-9cde-8bdbc53c4b1e.png) ``` javascript...

is it here that it sets the face limit? - https://github.com/aframevr/aframe/blob/master/vendor/rStats.extras.js#L121

An update on this, I have the edit screen showing the button to enable the reference calibration, and clicking it will start updating the calibration values and in turn the...