Tim Butler

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This is on the WW2 version by the way. Downloaded a fresh copy from github, cut back to bare minimum mods: `"-mod=@IFA3_AIO_LITE;@CUP Terrains - Core;@CUP Terrains - Maps;@CBA_A3"` Issue seems...

Interestingly there are no problems with headless clients and civilian vehicles spawning in the Altis version of Antistasi.

Running chernarus_summer with the built in WW2 version. Thought I was onto something when I found a ; missing at the end of the roadsDBcherna.sqf file but that wasn't it...

Figured it out, will submit a pull request with the fix tomorrow.

I've tried using ILists, there are zero errors but the binding never updates. I guess I should note that the underlying lists are being modified in the code through indexers.

Zip within a zip doesn't work on Nexus due to being flagged as suspicious, but I can confirm that a folder within a zip works perfectly fine, cheers, I'll use...

I take that back, after testing this properly the folder within-a-zip method doesn't actually work, it extracts the archive to UnrealVRMod/ with the zip file name as the root folder,...

Could include an option respawning the player with low health / magicka as well

This appears to be due to bUseFaceGenPreprocessedHeads being forced off to solve black face bugs on player characters? Might need to investigate further. Perhaps we can use preprocessed heads for...