Alex
Alex
> Oh cool, I assume that's what your repository is for right? Not quite, my repo contains a crude glibc shim allowing loading Linux libGL.so (& friends) into a regular...
> I did have a lot of fun learning how to do it I've got a suspicion you might be interested in looking at CUDA stuff. Specifically a few stubs...
No, _the audio device_ that the GPU presents to the system was detected fine. As I said [elsewhere](https://forums.freebsd.org/threads/intel-broadwell-hdmi-dp-8ch-no-sound.85708/#post-573684) HDMI is actually very suspect. Also see https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=237340.
> Every time the js or css file is changed, Play recompiles the whole project - all Scala and Java classes. All of them? What do you see when you...
> an example of the conditional application restart I'm pretty sure any Play application with default settings already works that way. The aforementioned refactor deals with exactly that issue (https://github.com/playframework/playframework/pull/3108/commits/925ed02469ef6b86b54ba3a5c0a0a777c1dc8327)....
> So you think it may be an issue with our sbt setup since the logs go silent after initial 12s restart? No, restart happens *after* compilation. It is a...
Assets are not directly served from the `public` directory, sbt copies both managed (`app/assets`) and unmanaged (`public`) assets to the `target/web/public/main` directory. And that's why sbt watches the `public` directory....
> then it kinda freezes there forever...(over 10mins or longer) > What is it doing that takes so long and no logs showing at all? Eh, compiling? You can try...
Do you write anything to the `conf` directory as part of the asset building process?
> We have several sub-modules and every of them has their conf files. Right. But that has nothing to do with my question.