Alex

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> ```ERROR: ld.so: object '/usr/home/steam/.steam/steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.``` This is completely normal, Steam puts both 32-bit and 64-bit gameoverlayrenderer.so in LD_PRELOAD and then glibc's dynamic linker always...

Yeah, turns out I'm targeting a different codepath with that workaround. Try https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=253337#c7.

Also, it's not specified in kilobytes. You need to set it to 8388608 for 8 MB.

I don't see why that wouldn't work. Are you still getting the same assertion check failure?

Are you able to test a few more XNA or Unity games? This is a really curious issue.

> So far I have only tested Stardew Valley and another game called One Thousand Lies, which is not on the compatibility list. They both throw the same error. I...

With https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=263196?