Alex
Alex
> ```ERROR: ld.so: object '/usr/home/steam/.steam/steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.``` This is completely normal, Steam puts both 32-bit and 64-bit gameoverlayrenderer.so in LD_PRELOAD and then glibc's dynamic linker always...
Yeah, turns out I'm targeting a different codepath with that workaround. Try https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=253337#c7.
loader.conf? It's a sysctl value.
Also, it's not specified in kilobytes. You need to set it to 8388608 for 8 MB.
Does `sysctl kern.sgrowsiz` actually show it as applied?
I don't see why that wouldn't work. Are you still getting the same assertion check failure?
You didn't attempt to upgrade glibc by chance? Or any other packages?
Are you able to test a few more XNA or Unity games? This is a really curious issue.
> So far I have only tested Stardew Valley and another game called One Thousand Lies, which is not on the compatibility list. They both throw the same error. I...
With https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=263196?