shartte

Results 323 comments of shartte

p.s.: in theory you can task.createMinecraftArtifacts.enable = false but what good would that do? You can significantly reduce this by using the same ATs across the project, then it will...

For NeoForge not actually decompiling would require us to implement the application of binpatches. I believe FG6 had that in the past, but NG didn't. Currently we are actually not...

> injected interfaces and parchment names sure -- but ATs we should still be able to have. After all, we have _neo_ ATs in prod applied to the jar (I...

I actually tried this at some point, the issue is that this **killed** performance, **and** EMI does currently not offer a way for us to "refresh" the list of craftables....

Yes but I think the information whether you can craft them or not might feed from the craftables list.

FYI the terminals look fine in 1.21 with complimentary ![image](https://github.com/user-attachments/assets/0ea72b15-d845-4f06-a2d9-1abd06fc9a31) Is this only with specific settings? You mention PBR but I wonder how that's supposed to work without mod-specific materials...

The face of the terminal is indeed set to 15 brightness since there's not a lot of other ways to emulate emissiveness in non-shader environments. I'd honestly have to check...

Yeah probably, I play very little with "villages" in that I don't even know what hero of the village is :-P

Yes it is a generic wrapper and no, you should not be able to extract this from an inventory. But what do you mean "just spammed the drum with fluids...

> > Yes it is a generic wrapper and no, you should not be able to extract this from an inventory. But what do you mean "just spammed the drum...