Door collision issue
Characters get stuck in some doors. Attached save (co8 game). Could be a vanilla issue that maybe got worse.
Should now be fixed by https://github.com/GrognardsFromHell/TemplePlus/commit/118e04c7d8a1712e4d4b67d0552d1529f3d3a766 Can you check it out?
That solves the stuck in door issue for sure.
I was wondering about a possibly related issue - with the right "positioning", I'm able to pass through the barricade. Savegame: PassThrough.zip You can walk Spugnoir through the barricade if you click on a certain spot, 100% of the time. I guess it could be an issue with the underlying mesh itself, but I want to make sure.
I can absolutly reproduce what you are seeing. I wonder how this was supposed to work with how broken the collision is set up. I'll think about this a bit.
The issue seems to be that while the player circle does collide with the mesh, the ray to test for collision is sent out from the exact center of the player's circle:
In this case, the gap besides the door is big enough that the player can walk through it. Might this also just be either a misplaced door OR a misconfigured sector?