Derek Flood
Derek Flood
If the spec amount is set to 1.0 this will render as expected in Maya, but the batch render will be black (zero spec). This happens regardless of what the...
The Vray Diffuse Render Element is not working correctly in Maya currently. It appears to return the Raw GI, rather than the diffuse (i.e. the flat texture color).
It would be nice if the shader worked with bump and normal maps. This is particularly useful in simulating subtle wrinkles in fabric, as seen in this example (currently done...
Add a Fresnel term to mix Diffuse and specular as a dielectric
@petermcevoy @vidarn Gentlemen, a feature suggestion: The VrayMtl has a diffuse "roughness" slider which goes between Lambertian diffuse (roughness=0) and Oren-Nayer diffuse (roughness=1). This has a "powdery" look to the...
Hi Jed, on the [CalibrateMacbeth.nk](https://github.com/jedypod/nuke-config/blob/master/ToolSets/Color/CalibrateMacbeth.nk) tool. Getting error: `invalid syntax (, line 46)` when clicking the "calculate" button. This is because of Python3 strict parsing in Nuke v13. I enclosed...
**Describe the bug** Exporting a StandardSurface with a bump map to MaterialX does not work. **Steps to reproduce** Steps to reproduce the behavior: 1. Connect File Texture > Bump2d >...
Saw this issue on OpenUSD from 2019: https://github.com/PixarAnimationStudios/OpenUSD/pull/683 Has this not been implemented on the Maya USD? Testing on Maya 2024.1 USD v23.1 it would appear it has not. **Steps...
**Is your feature request related to a problem? Please describe.** Currently, there appears to be no way to view the UVs on a USD mesh in Maya. **Describe the solution...
Proposing adding a pure gamma 2.2 display to the ACES configs (CG and Studio) alongside the existing sRGB (Piece-Wise) display. FWIW, this would parallel the "Gamma 2.2/Rec 709" display in...