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Exporting a StandardSurface with a bump map to MaterialX does not work.

Open sharktacos opened this issue 10 months ago • 0 comments

Describe the bug Exporting a StandardSurface with a bump map to MaterialX does not work.

Steps to reproduce Steps to reproduce the behavior:

  1. Connect File Texture > Bump2d > StandardSurface
  2. USD Export with MaterialX option
  3. Look at USD in LookdevX, no bump connection in the compound

Expected behavior This needs to convert a color4 to a vector3. This can be done with a ND_swizzle. Hoping this can be an easy fix.

Specs (if applicable):

  • OS Windows 10
  • Maya 2024a
  • MayaUSD 0.25

sharktacos avatar Mar 28 '24 20:03 sharktacos