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Exporting a StandardSurface with a bump map to MaterialX does not work.
Describe the bug Exporting a StandardSurface with a bump map to MaterialX does not work.
Steps to reproduce Steps to reproduce the behavior:
- Connect File Texture > Bump2d > StandardSurface
- USD Export with MaterialX option
- Look at USD in LookdevX, no bump connection in the compound
Expected behavior This needs to convert a color4 to a vector3. This can be done with a ND_swizzle. Hoping this can be an easy fix.
Specs (if applicable):
- OS Windows 10
- Maya 2024a
- MayaUSD 0.25