shanu1195

Results 3 issues of shanu1195

There is a deformity in the object specular when using a roughness/metal or even both the texture separately. the gazing angle is messes up the specular when using MR textures

Using Bazel is hasslefull can you swith to vs only the env path for bazil is hazel making it hard to even try and build the project to test and...

[INFO] HIPRT ver.02004 [INFO] Executing on 'NVIDIA GeForce RTX 4080 GPU' [ERR ] Could not generate additional cache key for kernel with path "../src/Device/kernels/Utils/RayVolumeStateSize.h": No such file or directory how...