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Metal/Roughness from textureMap are not in the range of 0 to 1

Open shanu1195 opened this issue 1 year ago • 0 comments

There is a deformity in the object specular when using a roughness/metal or even both the texture separately. the gazing angle is messes up the specular when using MR textures

shanu1195 avatar Dec 13 '24 10:12 shanu1195