Shane Celis
Shane Celis
# Problem When I'm editing a script and the game is running, it resets all the state upon reload. # Solution I'd like there to be some mechanism to pass...
# Problem I'd like to be able to pass `Entity` around in Lua, and I can with `Val`, but I'd also like to be able to call `tostring()` on that...
This issue is based on the staging branch and PR #183. I'm noticing the following things: 1. I can load a script using an asset path, e.g., "nano9://main.lua" using `AssetServer`....
Thank you for this crate! This was really easy to integrate and did exactly what I wanted except I needed a character limit option. My change adds a character limit...
## Original plan * `window screen=1` * blank canvas * create a panel * drag panel to create secondary window * position windows on different monitors full screen * lock...
The window buttons close, minimize, and maximize are drawn but not click-able on the Linux elodin editor. # Bevy issue? I tried a Bevy example on Linux and the window...
# Problem We use bevy's "file_watcher" feature which watches files for changes to reload. I didn't know this but there is a max number of files it can watch, this...
There is a flicker in the rocket example as the video shows. https://github.com/user-attachments/assets/e30bed8d-5e83-4c18-9e0b-23ec83652ad2 It's only present in the rocket example that I've seen. If one pauses and steps through time,...
# Problem The user can click a lock icon on any graph, and that puts it in a x-axis lock group. This state is not currently represented in the KDL...