bevy_mod_scripting
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ScriptComponent only uses the path of the asset path not its source.
This issue is based on the staging branch and PR #183. I'm noticing the following things:
- I can load a script using an asset path, e.g., "nano9://main.lua" using
AssetServer. (This uses an additional source like this example.) - Then to make it run, I have to use only the path "main.lua" on
ScriptComponent, which is ambiguous.
Is it expected to reference the script in ScriptComponent and load it? If it's expected that I must load and retain a Handle<ScriptAsset> it would be nice if ScriptId could be an asset path Cow<'static, str> or a Handle<ScriptAsset>.
Generally yes script ID's are supposed to be asset paths, however they are derived from the asset path itself without the source. I can change this behaviour so path mappers can have access to the source as well, this way you could set a custom AssetPathToScriptIdMapper which will retain source information in the path
I am weary of including the source in these ID's by default as it could be confusing