KSPWheel
KSPWheel copied to clipboard
Replacement for U4 wheel collider, geared for use in KSP.
This is a bug or leftover after refactoring? https://github.com/shadowmage45/KSPWheel/blob/75fc1ecec3ddbd13bc79263f4e80a502db790e2b/UnityProject/Assets/Scripts/KSPWheelCollider.cs#L1020
Sets prevScale to scale in initializeScaling(). Fixes an issue where attach nodes get scaled incorrectly when loading a craft file. (possibly also when loading a vessel in the flight scene?)...
Can be seen during accel with a motor; always pulls to the right. If motors are reversed, pulls to the left. Likely there is a >=0 check somewhere that should...
I was trying to test if my X-plane could survive "gentle" orbital reentry as the part descriptions said, so I tried launching it on a rocket in a sim, but...
Yes, I know 1.10.1 isn't supported, but you may be unaware of this bug. I built a plane using the Kerbal Foundries landing gear (which also double as rover wheels,...
If you raise your gear while your wheel collider is still touching the ground during takeoff (inadvisable) and you manage to get in the air anyways (difficult), you will be...
https://forum.kerbalspaceprogram.com/index.php?/topic/155056-18x-kerbal-foundries-continued-tracks-wheels-and-gear/&do=findComment&comment=3745544
Mostly for repulsors, but also for anytime that someone has disabled load-based damage mechanics: Simply don't show the 'max load' rating in the UI. Similar should be applied for the...
From forums: https://forum.kerbalspaceprogram.com/index.php?/topic/155056-17x-kerbal-foundries-continued-tracks-wheels-and-gear/&do=findComment&comment=3709852 I was testing the suspension lock (to use in the default legs to save a lander in the Mun full of Kraken power) and noticed the action...
The wheel state is still set vs. the standard animation sequence, and is not including the invert animation flag when updating the wheel-state based on the animation state. This causes...